5 formats · from NZ$5,200 per event
Puzzle Room.
Programmes where your people do the work and the crew keeps score. Teams of four to eight, written rules, a visible scoreboard and a finish that everyone can follow without a briefing.
20+ · programmes on site · adult guests only · no stakes · no cash prizes
Quiz Hall
A proper quiz night with a host who has done it before. Seven rounds including a picture round and a music round, buzzers on the tables for the head-to-head, and a scoring system your people can argue with.
What is in the package
- seven rounds written for your group, including picture and music rounds
- a host-quizmaster and one scorer for 4 hours
- a 75 inch screen or 3 x 2 m projection for the question slides
- 12 table buzzer sets for the head-to-head round
- answer sheets, pencils and table numbers for up to 100 guests
- sound: 2 x 500 W, 2 radio microphones, the music round programme
- printed certificates for the winning table, no cash and no vouchers
What the venue needs to have
- a hall of at least 140 m2 with tables for teams of six to eight
- one 16 A circuit
- a sightline to the screen from every table
- a room quiet enough to hear a host without shouting
Adaptable without changing the price: The subject mix of the rounds, how many rounds run, whether the questions include company material, the buzzer round.
Escape Stations
Escape-room logic without the trip to an escape room. We build four themed stations in your venue, each with its own lock chain and its own 15-minute clock, and teams of five rotate until every station has been beaten or the time runs out.
What is in the package
- four portable stations, each 2 x 2 m, with its own lock chain of 5 puzzles
- 28 locks and 14 boxes, reset by the crew between rotations
- three crew members on the stations and one host for 4 hours
- a 15-minute countdown clock per station, visible from the room
- team kit for 40 guests: bands, torches, answer cards
- a leaderboard 1.6 x 1 m updated after every rotation
What the venue needs to have
- a room of at least 100 m2 so the four stations are out of earshot of each other
- two 10 A circuits
- the ability to dim part of the room for two of the stations
- a flat floor for the station frames
Adaptable without changing the price: Which four stations are built, the puzzle difficulty, the rotation length, whether the clock is strict.
Murder Mystery Table
A written case that unfolds across a dinner. Every guest gets a role card and a private motive, two actors play the characters who drive the plot, and the room votes on the answer before the host reads out what really happened.
What is in the package
- a case written for up to 40 guests: 40 role cards, 40 motive cards, 12 clue items
- two actors in character for 4 hours and one host who runs the structure
- scenography for the room: 4 panels, 2 period lamps, a 2.4 m evidence table
- three rounds of clue release with printed material for each table
- sound for announcements, 2 radio microphones, a tension-score programme
- a photo point with a 2.4 m backdrop and 10 period props
What the venue needs to have
- a room of at least 90 m2 with seating for 40 at tables
- one 16 A circuit
- enough light to read a role card at the table
- a quiet room, because the format depends on hearing the actors
Adaptable without changing the price: Which case is used, how dark the plot is, whether the roles are assigned in advance by name, the number of clue rounds.
Teamwork Circuit
A circuit for a whole company. Eight stations run at once, teams of six rotate through them on a timer, and the crew keeps the scores on a board everyone can see. Nothing depends on fitness and nothing depends on seniority.
What is in the package
- eight task stations, each with its own props, printed rules and a 1.8 m table
- four crew members across the stations plus one host-compere for 4 hours
- a scoreboard 2 x 1.2 m updated after every rotation
- team kit for 100 guests: numbered bands, pencils, answer sheets
- a timed final round on a 4 x 3 m mat with its own props
- sound for announcements: 2 x 500 W, 2 radio microphones
- printed certificates for the winning team, no cash and no vouchers
What the venue needs to have
- a hall of at least 200 m2 so the eight stations do not crowd each other
- one 16 A circuit
- tables and chairs for the stations, from the venue or hired by us
- a working light level of at least 200 lux for reading
Adaptable without changing the price: How many stations run, the difficulty of the tasks, the rotation length, whether the final is timed or scored.
Detective Case
A quieter format than the mystery dinner, and a harder one. Teams work a single case across six desks of files, ciphers and photographs, and nothing is solved by guessing. The verdict round is read out by the teams, not by the host.
What is in the package
- six case desks with 90 printed documents, 12 cipher items and 3 maps
- two crew members and one host for 4 hours
- a case board 2 x 1.2 m with pins and string for the whole room to use
- team kit for 40 guests: folders, magnifiers, gloves, notebooks
- a verdict round with printed verdict sheets and a final reading
- sound for announcements and a low-level score programme
What the venue needs to have
- a room of at least 90 m2
- one 16 A circuit
- a working light level of at least 300 lux, because the material is printed
- wall space of 3 m for the case board, or permission for a free-standing frame
Adaptable without changing the price: The difficulty of the ciphers, the number of desks, whether teams compete or work as one room, the length of the verdict round.
How these evenings run
The shape of a Puzzle Room programme.
A host runs the structure and the crew runs the activities. Whichever format you choose from this category, the four stages below are the same.
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Teams are drawn at the door, so departments mix instead of sitting together.
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The host runs a two-minute rules round, then the first scored block begins.
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Scores go up on a visible board after every block, and the crew resets the stations between rounds.
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The final round is worth more points, and the result is read out at the end with a non-cash prize: a printed certificate.
Venue
What a venue needs for this category.
Individual formats add their own requirements, listed with each one above. These four apply across Puzzle Room.
- a room of at least 90 m2 for 40 guests, or 160 m2 for 100
- one 1.8 m table and four chairs per station, from the venue or hired by us
- one 16 A circuit for sound and screens
- enough light to read printed material - we bring the task lighting if the room is dim
Set-up takes up to 3 hours before the event, pack-down 1-2 hours after. Neither counts towards the programme hours.
Who these programmes are for
Adult guests, on site, nothing to win.
Every programme in this category is written and run for adult guests, in a venue you choose. Scoring exists in some formats; the prize is a printed certificate and the host reading out the result. There are no stakes, no cash prizes and nothing exchangeable for money, goods or vouchers. Where a programme includes casino-style tables, participation in those activities is for guests aged 20+ and the chips are props that are never sold or topped up.
Questions
Questions about Puzzle Room.
What is the ideal group size?
Teams of four to eight people. Escape Stations, the Detective Case and the Murder Mystery Table are written for up to 40 guests; Quiz Hall and the Teamwork Circuit run for up to 100.
Is there a prize?
A printed certificate for the winning team, and the host reading out the result. No cash, no vouchers and nothing of monetary value, in this or any other category.
Do the tasks need physical fitness?
No. The stations are written so that reading, talking and noticing things matter more than speed or strength, and anyone can sit out a round without their team losing points.
Ask about a date in Puzzle Room.
An enquiry does not reserve a date. We check whether we are free, agree the package and send it to you in writing.