Our main programme
The Casino-Style Room.
Three themed tables, three host-croupiers in black tie, scenography that covers the room you hired, a photo point that someone actually looks after, DJ and sound, and one coordinator on site from the first crate to the last. Five hours of programme for up to 100 adult guests, anywhere in New Zealand.
- Guests
- up to 100
- Programme
- 5 hours
- Age
- 20+ only
- Price
- NZ$11,400 per event
20+ · programme on site · chips are props · no stakes · no cash prizes · no online casino
Read this before anything else
What the chips are, and what they are not.
Our casino-style programmes are entertainment held in a room, run by hosts who teach the rules. They are not gambling, and we would rather be boringly clear about it than let anyone assume otherwise.
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Chips are props
No denomination is printed on them. They are not sold, they cannot be bought or topped up during the evening, and they are never exchanged for money, goods, vouchers or valuable prizes.
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No stakes, no winnings
Nobody puts money or belongings on the table and nothing of value is won. The result of an activity gives a guest no financial benefit, so the programme is not gambling within the meaning of the Gambling Act 2003 and needs no gambling licence.
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On site, adults only, offline
Everything happens in a venue you choose, in front of the people who are there. Participation in casino-style activities is for guests aged 20+. There is no online casino, no app and no play over the internet of any kind.
The package
Ten things that arrive in the van.
This is the whole package for NZ$11,400, the final price for the event described, with GST included and transport anywhere in New Zealand already in it.
- a roulette table 2.4 x 1.2 m, a blackjack table 1.8 m and a poker table 2.1 m, all with felt tops and rail lighting
- three host-croupiers in black tie for the full 5 hours, one per table, each explaining the rules in under two minutes
- a card and chip set per table: 6 decks, 300 symbolic chips without any denomination printed on them
- a floor host with two radio microphones who opens the evening and closes it
- scenography: a 3 x 2.4 m backdrop wall, 6 table-edge decorations, a 6 m runner, 12 table numbers
- 14 LED light points, 4 of them on the backdrop, dimmable from one desk
- a photo point with a 2.4 x 2.4 m frame, 18 dressing props and one crew member looking after it
- DJ and sound: a 2 x 1000 W system for up to 100 guests, 2 speakers on stands, a wired music programme agreed with you in advance
- one coordinator on site from set-up to pack-down, your single point of contact
- a printed run sheet for your venue and your own staff
What can be changed without changing the price: Which of the three tables opens first, the music programme, the colour of the backdrop lighting, the length of the speech window and the position of the photo point.
Three themed activities
Three tables, each with its own host.
Each table is a themed activity with a host who teaches it. Taking part is voluntary: a guest can watch, keep someone company or skip the tables entirely, and our hosts never talk anyone into joining.
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Roulette
2.4 x 1.2 m table with a felt top and rail lighting
The host spins, calls and explains the table layout. Guests place symbolic chips on numbers and colours as a group activity. Nothing is staked, nothing is paid out, and the chips go back in the rack at the end of the evening.
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Blackjack
1.8 m curved table, 6 decks, two seats either side of the host
The easiest table to learn and the one that fills first. The host teaches the counting in a sentence and plays at conversation pace, so the table works as a place to talk as much as a place to play.
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Poker
2.1 m oval table with 9 places and a dealer button
Run as a friendly table rather than a tournament, unless you ask for the tournament structure. The host deals, explains the hand rankings and keeps the pace civil. Symbolic chips only, no buy-in of any kind.
On every table: symbolic chips with no denomination printed on them. They are not sold, cannot be bought or topped up during the evening, and are never exchanged for money, goods, vouchers or valuable prizes. There are no stakes and no cash prizes, so the programme is not gambling within the meaning of the Gambling Act 2003.
Scenography and the photo point
A wall, fourteen lights and a frame people queue for.
The scenography is a 3 x 2.4 m backdrop wall, six table-edge decorations, a 6 m runner and 12 table numbers. Fourteen LED points are set from one desk, four of them on the wall itself. The photo point is a 2.4 x 2.4 m frame with 18 dressing props and one crew member who keeps the queue moving and the props in order.
Your own branding fits into all of it: banners, prints and roll-ups you supply go into the scenography, and the backdrop lighting can be matched to your colours. We do not produce printed branding ourselves and we never put another company's logo in the room.
The evening, hour by hour
Eight points on the run sheet.
A worked example for an 18:00 start. Your fixed points move the rest: when the room is available, when your caterer serves, when the speeches have to happen.
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From 15:00
Build
Three tables, the backdrop wall, 14 light points, sound and the photo point are built and tested. Up to 3 hours, outside the programme.
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18:00
Doors and welcome
The welcome point is staffed, the tables are dressed and closed, music at conversation volume, photo point already working.
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18:40
The host opens the room
Two minutes: what the three tables are, what the chips are and are not, where the photo point is, when the speeches happen.
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19:00
Tables open
All three tables run. Each host-croupier explains the activity at the table in under two minutes, as often as needed.
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20:15
Your window
Thirty minutes with the music down and the lighting up for speeches, an award or an announcement.
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20:45
Second table block
Tables reopen, the music programme moves on, the photo point takes the bulk of its traffic.
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22:30
Close
The host closes the programme and thanks the room. The last half hour runs on music alone.
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23:00
Programme ends
Pack-down starts once the room is clear: 1 to 2 hours, again outside the programme.
What the venue has to provide
Send us this list before you sign with a venue.
Four requirements decide whether a hall works for this programme. We check them with you in writing, and we would rather say no to a venue early than improvise on the day.
The room
- a hall of at least 180 m2 for 100 guests, ceiling from 2.8 m
- three 16 A circuits on at least two separate fuses
- a loading door reachable by a 3.5 t van, ground floor or a goods lift from 1.2 x 1.6 m
- tables and chairs for seated guests from the venue; the game tables are ours
The timing around the programme
- access for the crew up to 3 hours before the programme starts
- 1 to 2 hours after the programme for pack-down, with the room still accessible
- a lift or ground-floor route for flight cases and three table tops
- a parking place for one 3.5 t van for the duration
Responsibilities
Ours to bring, yours to book.
The split is the same for every format in the catalogue, and it is in the contract rather than in a conversation.
In the price
- the programme, crew and equipment listed with the format
- planning, the run sheet and one coordinator on site
- transport anywhere in New Zealand
- set-up and pack-down outside programme hours
- all taxes payable, GST included
You organise
- the venue itself, with its furniture, power and bathrooms
- catering, bar service and drinks
- accommodation for your guests
- gifts or giveaways for guests
- a photographer or videographer
Set-up takes up to 3 hours before the event, pack-down 1-2 hours after. Neither counts towards the programme hours.
Questions
Questions about this programme.
Is this gambling?
No. There are no stakes, no payouts and nothing of value to win, so the programme is not gambling within the meaning of the Gambling Act 2003 and needs no gambling licence. The chips are props with no denomination printed on them. They are not sold, cannot be topped up, and are never exchanged for money, goods, vouchers or valuable prizes. The result of an activity gives a guest no financial benefit of any kind.
Do guests need to know how to play?
No, and most do not. Each table has its own host-croupier whose first job is to explain the activity in under two minutes, in plain language, as often as needed. Taking part is voluntary throughout: a guest can watch, keep someone company at the table or skip the tables entirely, and our hosts do not talk anyone into joining.
What does the venue have to provide?
A hall of at least 180 m2 for 100 guests with a ceiling from 2.8 m, three 16 A circuits on at least two separate fuses, a loading door reachable by a 3.5 t van (ground floor or a goods lift from 1.2 x 1.6 m), and tables and chairs for seated guests. The game tables, the scenography and the lighting are ours. Set-up takes up to 3 hours before the programme and pack-down 1 to 2 hours after.
Can we run fewer than three tables?
Yes. Two tables and two host-croupiers is a common variation for groups under 60, and the price changes accordingly in your written quote. What does not change is the compliance side: the chips stay props and nothing is exchanged for anything, whatever the number of tables.
Can we brand the room?
Yes, with material you supply. We fit your own banners, prints and roll-ups into the scenography and can match the backdrop lighting to your colours. We do not produce printed branding ourselves, and we do not put the logos of other companies anywhere in the room.
Enquiry
Tell us the date and the room.
Six facts are enough to get a real answer: the date, the town, the number of adults, the format you like, your budget range and anything the venue has already told you. We reply on working days, usually within one working day.